Since the online revolution of last gen, several game developers have zeroed in on the character customization aspect of their games. As online multiplayer began to play a major role in the world of console gaming, gamers desired a more personal relationship with their virtual avatars.
Now, in 2014, Bungie will once again revolutionize console gaming like they did with the Halo series. At GDC, Bungie’s technical artist Scott Shepard talked about the amount of time and effort that is going into Destiny’s character customization system.
In addition to the the traditional pick and loot system that is customary in most RPG’s, Destiny will be introducing Mash Up, a system that allows Destiny players to combine a myriad of armor pieces for new pieces of armor.
Going by what Bungie has shown so far, Destiny is shaping up to be the premiere online game of this generation. With multiple classes, armor pieces, and worlds to explore, Destiny will guarantee players longevity and replayability, a feature that is desperately needed in a world of throwaway AAA games.
Destiny will be released on September 9th for Xbox, Xbox 360, PS3, and PS4.